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Unity development and game systems programming

We support the technical side of game development, from defining an idea to working systems in Unity.

Adam Budnicki has created his own games and understands the workflow from design to programming.

How we can help

  • Prototyping mechanics and testing gameplay assumptions.
  • Programming game systems in Unity and C#.
  • Editor tools that support development workflows.
  • Improving architecture and extending existing code.

For teams and product creators

An engagement may cover a specific module, a prototype or programming support for an existing game.

We first clarify the platform, engine version, dependencies and integration with the rest of the project.

An example scope

A core gameplay loop prototype, an interaction system or a Unity editor tool.

These are examples of possible work, not references to commercial deliveries.

Agreeing on the outcome

We define the behavior of the mechanic, test conditions and acceptance criteria together.

Art, audio, publishing and other specialisms are scoped separately.

Working code and an agreed approach to verifying results form the basis of the engagement.

View publisher profile on Unity Asset Store ↗

Discuss your project

Send your goal, scope, timeline or RFP documentation.

At CODEWART, you work directly with the person responsible for your solution - from defining the scope to acceptance of the agreed work.

contact@codewart.com